![]() ![]() ![]() Not only that, it will chase you like the combines do until it fades. A giant hand will rise up and smash down on to the ramp. Also there are two new summons to contend with. Get there and strike her before time runs out and Mariska rewards you with an extra split this time to 8! Whoa, nelly! Now with so many, the Mariskas kind of form an everturning wheel of hippies as they throw bubbles as well as flocks of pink butterflies this time (with same effect as the bubbles). Otherwise, just plug away at the Mariskas until all the duplicates disappear and the lone Mariska falls again to the ramp. Just adjust or cancel your shot to reorient and try again. I forgot if it's an option that can be turned off, but in the boss fight, the Chainsaw Blaster will target the closest Mariska, say, the one on the crane, when you're trying for the ones in the middle. But overall, it may be easier to just dodge and shoot out the main Mariskas in the middle.) Big TIP then: Watch the ramp! NOTE: There may also be some frustration with auto-targeting. You can definitely shoot out the Mariska at the crane to banish it. It may be tight but just keep between them so you don't get hit! (I think you can also shoot out the combines before they even reach you, but in the frenzy, I didn't confirm that it was definitely the case. I've been able to run away from one then quickly switch to run away from the second one as the first fades. Luckily, combines fade away after a few seconds and multiple ones don't materialize simultaneously (I think), meaning one will fade before the other. It gets even more fun when two combines appear and try to sandwich you. Whenever you see one appear, notice its direction and run away from it. The crane is easy to dodge since it doesn't seem to reach the far edge of the ramp when it comes down (jump anyway!). Pop one of her duplicates' bubbles and it could call forth a special attack of either a harvester combine or a giant crane (like one from the 3-headed mech chicken). Instead of just bubbles, each of her duplicates seems to be matched to some attack power. Instead of dying, Mariska just duplicates to 4 of herself from the two halves! Bugger! Okay, now she's getting serious. (Same with the butterflies later.) As seems to be the case with these bosses, slicing just doesn't cut it the first time around. The gray of the screen will help hide them if you're not looking for them. She still throws them out as she lies there. (I never failed to reach her, but I think you have to repeat the pass if you do fail.) TIP: Beware of bubbles as you run towards the downed hippy. You have about 10 seconds to run to her and deliver a chainsaw blow at which you can LS down and Y her in half. Once she's down, the screen will turn gray and Mariska will land across from you on the ramp. Use Chainsaw Blaster to patiently whittle her life down and run around the ramp to collect the respawning bullets. Mariska won't be an easy target in the first pass though as she blinks around, often ruining your shot. This will definitely work for the first pass as that's pretty much all she throws. Best strategy is to keep moving so the bubbles don't get a solid bead on you and thus will just float past. (Mash B if you do get caught to break free.) NOTE: Avoiding all bubbles in the boss battle will net you the Third Eye achievement. ![]() For all of the battle, she will encase herself in a floating bubble and occasionally throw bubbles at you which can (in Hard) take away half of your life bar if you are trapped by one. Mariska is behind all the hallucinations in Stage 3 and she herself has some trippy powers in all 3 passes of the fight. We gave the original 2012 game 3 out of 5 stars in the GamesRadar+ Lollipop Chainsaw review, saying that despite the inherent joy of chainsawing zombies and its inventively funny script and soundtrack, the hack-and-slasher lacked variety, was too short on content, and wasn't good enough to "support its pedigree".ĭig into our list of the best action games to get your thrills.I did this on Hard. Gunn said on Twitter last year that neither he nor Suda are involved with the new version, adding that "I neither endorse nor condemn it! I simply don’t know anything about it." The remake is going forward without two of the key creative forces behind the original game: filmmaker James Gunn and game designer Goichi 'Suda51' Suda. However, we were unfortunately unable to include 16 of the licensed songs, which were a great part of the original game's feel, and so we are instead aiming for a remake that is as close as possible to a remaster." "Of course, the ideal thing to do would be to make a remastered version of the original game, changing nothing. "The primary goal of the Lollipop Chainsaw remake project is to make it so that players who wish to play Lollipop Chainsaw can do so easily, not to make a new Lollipop Chainsaw game," producer Yoshimi Yasuda said at the time. ![]()
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